Roll 1d6 once: 1 jewel worth 100 gp; 2 ten silver pieces; 3 arrow trap (make SR, fail = 2 hits) plus 50 gp; 4 tear gas = 1 hit; 5 +3 LK; 6 teleport to room 3.
🏰 Buffalo Castle
CHAD-enhanced Solitaire Assist
19D — Chest — One Roll
ACTION REQUIRED: Roll 1d6 once
Previous section: 10D