Roll 1d6 for the number of turns needed to find your way out. For each turn, make a Wandering Monster check.
If a WM appears, fight at half strength because you cannot see.
CHAD-enhanced Solitaire Assist
Roll 1d6 for the number of turns needed to find your way out. For each turn, make a Wandering Monster check.
If a WM appears, fight at half strength because you cannot see.