ACREW ← Solitaire Assist

🏰 Buffalo Castle

CHAD-enhanced Solitaire Assist

🎲 OPEN DICE ROLLER ⚔ OPEN BATTLE RESOLVER 👹 WM TABLE
15D — Room Three — Smoke-Filled
Room 3

Roll 1d6 for the number of turns needed to find your way out. For each turn, make a Wandering Monster check.

If a WM appears, fight at half strength because you cannot see.

ACTION REQUIRED: Roll 1d6 for turns, then one WM check per turn
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