🛡️ GM Screen
Quick-reference tables for Deluxe Tunnels & Trolls. Use the buttons, keyboard arrow keys, or swipe left/right on touch screens.
Character Types
| Warrior | Trained fighter, can't cast spells. |
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| Wizard | Trained spellcaster, limited fighting ability. |
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| Rogue | Untrained spellcaster, moderate fighting ability. |
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| Specialist | Mutant, special ability related to attribute. |
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| Paragon | Trained fighter and spellcaster. TARO stat requirement. |
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| Citizen | Ordinary person, no limitations or special abilities. |
Improving Talents
| Expertise | SR Bonus | Minimum Attribute | AP Cost |
| Novice / Basic | +3 | 10 | 300 |
| Apprentice | +5 | 17 | 600 |
| Journeyman | +7 | 24 | 900 |
| Master | +9 | 31 | 1200 |
Character Kindred Modifiers
| Kindred | STR | CON | DEX | LK | IQ | WIZ | CHR | Hght. | Wght. |
| Human | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Dwarf: Midgard | 2 | 2 | 1 | .75 | 1 | 1 | 1 | .67 | 2 |
| Dwarf: Gristlegrim | 2 | 2 | 1 | 1 | 1 | 1 | .75 | .67 | .80 |
| Elf | 1 | .67 | 1.33 | 1 | 1.5 | 1.5 | 1.5 | 1.10 | 1 |
| Fairy | .25 | .25 | 1.75 | 1.5 | 1 | 2 | 1.5 | .10 | .01 |
| Leprechaun | .33 | .67 | 1.5 | 1.5 | 1.25 | 1.5 | 1 | .33 | .10 |
| Hobb | .5 | 2 | 1.5 | 1.5 | 1 | 1 | 1 | .50 | .75 |
| Centaur | 3 | 3 | 1 | 1 | 1 | .50 | 2 | 1.50 | 8 |
Saving Rolls
Use 2d6 for all saving rolls. Doubles add and roll over. Repeat as long as doubles are rolled.
| Level | Formula |
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| 1 | 20 - current LK value (or other attribute) |
| 2 | 25 - current LK value |
| 3 | 30 - current LK value |
| 4 | 35 - current LK value |
| 5 | 40 - current LK value |
| 6 | 45 - current LK value (+5 for every additional level) |
Magic IQ & DEX Requirements
| Spell Level | IQ Req. | DEX Req. |
| 1 | 10 | 10 |
| 2 | 12 | 12 |
| 3 | 14 | 14 |
| 4 | 16 | 16 |
| 5 | 18 | 18 |
| 6 | 20 | 20 |
| 7 | 22 | 22 |
| 8 | 25 | 24 |
| 9 | 28 | 26 |
| 10 | 31 | 28 |
| 11 | 34 | 30 |
| 12 | 37 | 32 |
| 13 | 40 | 34 |
| 14 | 44 | 36 |
| 15 | 48 | 38 |
| 16 | 52 | 40 |
| 17 | 56 | 42 |
| 18 | 60 | 44 |
Missile Weapons — Saving Roll Level Required
| Target Size | Point blank 0-5 yd | Near, easy 6-50 yd | Far, challenging 51-100 yd | Extreme, difficult 101-150 yd | Phenomenal 150 yd+ |
| Immense | 0 | 0 | 1 | 2 | 3 |
| Huge | 0 | 1 | 2 | 3 | 4 |
| Large | 1 | 2 | 3 | 4 | 6 |
| Medium | 2 | 4 | 6 | 8 | 12 |
| Small | 3 | 5 | 9 | 14 | 22 |
| Tiny | 4 | 8 | 15 | 25 | 45 |
General Supplies
| Item | Weight | Cost |
| Backpack | 20 | 1 gp 5 sp |
| Backpack, deluxe | 30 | 13 gp |
| Belt pouch | 5 | 2 gp |
| Matches (50, dwarven make) | 2 | 5 gp |
| Flint and steel | 2 | 4 sp |
| Tinder box | 4 | 5 gp |
| Candles, wax (10) | 1 | 3 gp |
| Torch | 2 | 1 sp |
| Lantern, brass | 20 | 15 gp |
| Lamp oil | 15 | 10 gp |
| Rope, hemp | 5/foot | 4 sp/foot |
| Rope, silk | 3/foot | 1 gp/foot |
| Heavy twine (30') | 1 | 1 gp |
| Iron spike or piton | 25 | 3 gp |
| Piton hammer | 25 | 15 gp |
| Sack, small | 3 | 5 sp |
| Chalk (10 pieces) | 2 | 2 sp |
| Mirror, small metal | 3 | 2 gp 5 sp |
| Water or wine skin | 2 (40 filled) | 6 sp |
| 1 day's trail food | 15 | 2 gp |
| Magic staff ordinaire | 30 | 100 gp |
| Deluxe magic staff | 30 | 5000 gp |
| Basic delver's package | 130 | 5 gp |
Specialty Wares
| Item | Weight | Cost |
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| Chest, large with lock | 250 | 43 gp |
| Box, small with lock | 80 | 6 gp |
| Book, bound | 10 | 2 gp |
| Pen, steel nibbed | 1 | 5 gp |
| Pen, quill | 1 | 1 sp |
| Ink | 3 | 1 gp |
| Parchment (10 sheets) | 2 | 3 gp |
| Riding horse | N/A | 900 gp |
Basic Weapons
* Weapon requires 2 hands. Second number is STR or DEX needed for throwing.
| Weapon | Dice + Adds | STR | DEX | Cost | Weight | Range |
| Broadsword | 5d6 | 16 | 18 | 70 | 120 | N/A |
| *Great sword | 7d6 | 25 | 21 | 90 | 140 | N/A |
| Short sword | 3d6 | 8 | 7 | 50 | 35 | N/A |
| Falchion | 5d6 | 16 | 16 | 77 | 125 | N/A |
| Scimitar | 4d6 | 12 | 12 | 66 | 73 | N/A |
| Rapier | 4d6 | 23 | 12 | 60 | 70 | N/A |
| Throwing axe | 5d6 | 13 | 9/15 | 73 | 80 | 12 yds |
| *Double-bladed axe | 7d6 | 23 | 10 | 133 | 180 | N/A |
| Standard Mace | 5d6 | 14 | 8 | 70 | 100 | N/A |
| Heavy Warhammer | 6d6 | 18 | 10 | 100 | 140 | N/A |
| *Quarterstaff | 4d6 | 12 | 10 | 50 | 90 | N/A |
| *Trident | 4d6 | 12/14 | 8/12 | 50 | 100 | 20 yds |
| *Light spear | 3d6 | 7 | 10/12 | 15 | 35 | 15 yds |
| Sax (dagger) | 2d6+4 | 7 | 8/30 | 35 | 25 | 10 yds |
| Haladie | 2d6 | 6 | 12 | 25 | 15 | N/A |
| Dirk | 2d6 | 1 | 1/12 | 10 | 10 | 10 yds |
| *Med Crossbow | 4d6 | 15/30 | 10 | 160 | 180 | 70 yds |
| *Heavy bow | 5d6 | 15 | 15 | 80 | 50 | 75 yds |
| *Light bow | 3d6 | 9 | 15 | 40 | 30 | 50 yds |
Basic Armor
| Armor | Hits | STR | DEX Minus | Cost | Weight |
| Complete plate | 16 | 10 | -3 | 500 | 600 |
| Complete mail | 12 | 11 | -3 | 330 | 620 |
| Complete leather | 7 | 7 | -1 | 180 | 230 |
| Complete lamellar | 9 | 9 | -2 | 300 | 380 |
| Complete quilted | 4 | 6 | 0 | 100 | 50 |
| Breastplate | 4 | 2 | 0 | 70 | 90 |
| Arm bracers | 1/arm | 1 | 0 | 75 | 95 |
| Gauntlets | 1/hand | 2 | -1 | 30 | 15 |
| Full helmet | 2 | 3 | 0 | 16 | 45 |
| Steel cap | 1 | 1 | 0 | 5 | 15 |
| Target shield | 4 | 10 | -5 | 75 | 350 |
| Buckler | 3 | 3 | -3 | 15 | 75 |
Players cannot add parts to a complete suit to give it more hits.
Monster Rating → Number of Dice
| MR | Dice |
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| 1-9 | 1 |
| 10-19 | 2 |
| 20-29 | 3 |
| 30-39 | 4 |
| 40-49 etc. | 5 etc. |
Monsters in a Dungeon or Ruins
| Roll | Monster | Trivial | Serious | Deadly | No. |
| 2 | Cave Bear | 32 | 62 | 132 | 1-2 |
| 3 | Harpy | 10 | 20 | 40 | 1-12 |
| 4 | Flesh troll | 50 | 130 | 200 | 1-2 |
| 5 | Uruk | 32 | 68 | 100 | 1-7 |
| 6 | Gremlin | 20 | 32 | 58 | 1-20 |
| 7 | Goblin | 24 | 45 | 58 | 1-20 |
| 8 | Giant spider | 16 | 32 | 64 | 1-10 |
| 9 | Rats | 8 | 16 | 32 | 1-15 |
| 10 | Ogre | 30 | 50 | 75 | 1-6 |
| 11 | Rock demon | 25 | 45 | 65 | 1-3 |
| 12 | Minotaur | 60 | 110 | 150 | 1 |
Monsters in a Wilderness Encounter
| Roll | Monster | Trivial | Serious | Deadly | No. |
| 2 | Grizzly Bear | 40 | 75 | 150 | 1-2 |
| 3 | Centaur | 29 | 49 | 106 | 1-8 |
| 4 | Lion | 66 | 132 | 198 | 1-4 |
| 5 | Dire Wolves | 22 | 58 | 95 | 1-15 |
| 6 | Gremlin | 20 | 42 | 68 | 1-20 |
| 7 | Goblin | 24 | 45 | 58 | 1-20 |
| 8 | Giant spider | 16 | 32 | 64 | 1-10 |
| 9 | Stone troll | 65 | 235 | 400 | 1 |
| 10 | Ogre | 35 | 55 | 80 | 1-6 |
| 11 | Flame demon | 45 | 135 | 235 | 1 |
| 12 | Dragon | 98 | 185 | 400 | 1 |
Monsters in an Urban Setting
| Roll | Monster | Trivial | Serious | Deadly | No. |
| 2 | Werebear | 25 | 50 | 120 | 1-3 |
| 3 | Ratling | 14 | 32 | 55 | 1-10 |
| 4 | Hobgoblin | 26 | 48 | 63 | 1-4 |
| 5 | Uruk | 32 | 68 | 100 | 1-4 |
| 6 | Gremlin | 20 | 42 | 68 | 1-20 |
| 7 | Goblin | 24 | 45 | 58 | 1-20 |
| 8 | Giant spider | 16 | 32 | 64 | 1-10 |
| 9 | Rats | 8 | 16 | 32 | 1-15 |
| 10 | Gargoyle | 80 | 160 | 240 | 1-10 |
| 11 | Vampire | 30 | 60 | 120 | 1-3 |
| 12 | Human scum | 15 | 30 | 50 | 1-20 |
Random Treasure Generator
Step One — What You Find
Roll two dice.
| 2 | One or more gems, or possibly a jeweled item |
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| 3-11 | Coins |
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| 12 | Coins + one or more gems |
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Step Two — If You Find Coins
Roll one die: 1 = coppers, 2-4 = silvers, 5-6 = gold pieces. Then roll three dice and multiply the result by 10 for the total number of coins.
Step Three — If You Find Gems
Roll one die for the number of gems, then one die again for size.
| 1 | Small: 5× base value |
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| 2 | Average: 10× base value |
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| 3 | Large: 20× base value |
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| 4 | Larger: 50× base value |
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| 5 | Huge: 100× base value |
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| 6 | Jeweled item |
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Type of Gems
| 1st Die | 2nd Die | Gem | Base Value |
| 1 | 1,2 | Quartz | 1 |
| 1 | 3,4 | Obsidian | 2 |
| 1 | 5,6 | Topaz | 3 |
| 2 | 1,2 | Garnet | 4 |
| 2 | 3,4 | Turquoise | 5 |
| 2 | 5,6 | Jade | 6 |
| 3 | 1,2 | Ivory | 7 |
| 3 | 3,4 | Carnelian | 8 |
| 3 | 5,6 | Opal | 9 |
| 4 | 1,2 | Fire-opal | 10 |
| 4 | 3,4 | Aquamarine | 11 |
| 4 | 5,6 | Amethyst | 12 |
| 5 | 1,2 | Tiger-eye | 13 |
| 5 | 3,4 | Pearl | 14 |
| 5 | 5,6 | Ruby | 15 |
| 6 | 1,2 | Sapphire | 16 |
| 6 | 3,4 | Diamond | 17 |
| 6 | 5,6 | Emerald | 18 |